Clockwork Aquario ULTRA Collector's Edition from Strictly Limited Games - UNBOXING

Clockwork Aquario ULTRA Collector's Edition from Strictly Limited Games - UNBOXING

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I hope you enjoy this unboxing video of the Clockwork Aquario Ultra Collector's Edition from Strictly Limited Games originally developed by the Legendary Wonderboy/Monsterworld developers Westone. This game has set a Guinness World record for the longest time between a video game project start and final release 28 years and 81 days even surpassing Duke Nukem Forever at 14 odd years.

This video is NOT sponsored.

📒 Show Notes 📒

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https://youtube.com/playlist?list=PLfZ_-x4Ns7Kpf6tVfB4--L6LqBd6bx82K

Links to physical copies on Strictly Limited Games:
CLOCKWORK AQUARIO (PS5) - https://bit.ly/3e5zUeG
CLOCKWORK AQUARIO COLLECTOR'S EDITION (NSW) - https://bit.ly/3dVSMwA
CLOCKWORK AQUARIO COLLECTOR'S EDITION (PS4) - https://bit.ly/3RkPDoB
CLOCKWORK AQUARIO COLLECTOR'S EDITION (PS5) - https://bit.ly/3wFLXWp
CLOCKWORK AQUARIO ULTRA COLLECTOR'S EDITION (PS4) - https://bit.ly/3CDFm2I
CLOCKWORK AQUARIO ULTRA COLLECTOR'S EDITION (NSW) - https://bit.ly/3cvSfkJ
CLOCKWORK AQUARIO SOUNDTRACK COLLECTION (2 PICTURE DISC LPS) - https://bit.ly/3eabmkZ

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About:
I hope you enjoy this unboxing video of the Clockwork Aquario Ultra Collector's Edition from Strictly Limited Games. This game has set a Guinness World record for the longest time between a video game project start and final release 28 years and 81 days even surpassing Duke Nukem Forever at 14 odd years.

My main interest in this game stems from the love for my favourite Sega Master System title of the same developer Westone. Wonderboy 3 the Dragon’s Trap and it’s modern day remake Wonderboy: The Dragons Trap. this game is single handidly responsible for me falling down the Retro Gaming rabbit hole which is a story for another day but needless to say that when I saw that the Legendary Developer Westone who is famous for the WonderBoy/Monsterworld Series had a long lost title and that Strictly Limited Games were bringing it back to life, I jumped at the chance to get the Ultra Collectors Edition of the game.

Clockwork Aquario[b] is a platform game developed by Westone and published by ININ Games for the Nintendo Switch, PlayStation 4, Xbox One and Microsoft Windows. The gameplay involves defeating waves of enemies, picking up power-ups and items, and destroying bosses across multiple levels to stop Dr. Hangyo from taking over the world.

Clockwork Aquario was intended to be the last arcade game by Westone, developed in 1992 for Sega System 18 and push the hardware to its limits; however, it was canceled due to the increasing popularity of 3D games and fighting games in arcades as well as negative feedback during location tests in 1993. In 2017, Strictly Limited Games acquired the rights from Sega, with ININ Games collaborating on a restoration work alongside former Westone staff members as certain elements from the project's source code were lost. Clockwork Aquario holds the Guinness world record for the longest time between the start of a video game project and its release, at 28 years and 81 days.

Clockwork Aquario garnered mixed reception from critics; praise was directed to the unconventional pick-up-and-throw combo-chaining system similar to Treasure titles due to the controls, colorful visuals reminiscent of the Mega Drive era, soundtrack and co-op multiplayer, but other felt mixed in regards to the gameplay, difficulty, superfluous ideas, mechanics and overall presentation, while its short length was universally criticized.

Gameplay
Clockwork Aquario is an action-platform game reminiscent of Super Mario Bros. and Wonder Boy III: Monster Lair, where players assume the role of Huck Rondo, Elle Moon or the robot Gush through five stages in order to stop Dr. Hangyo with his plan to take over the world.[1] Players attack by stomping or slapping to grab and throw enemies out across multiple directions, headbutt enemies thrown at characters, as well as catching enemies thrown by other players.[1] In addition, a player can pick up another player and throw them against enemies.[2] Players also have the ability to turn invincible against enemies for a brief period before the character's invincibility gauge is depleted, which can be replenished by picking up items.[1]

On each stage, players must defeat a sub-boss to obtain a key in order to enter the boss' lair.[1] The bosses can be defeated by stepping on or throwing an enemy them to clear the stage. The game features a 2-hit points per life system similar to Ghosts 'n Goblins, in which getting hit once would make the player's clothes look tattered and getting hit a second time results in a life lost, however the character's clothes can be restored by picking up a health item.[1]